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When a room is placed, it will be represented by a shape inside the square depending on the type of room rooms with two entrances/exits are represented by a rectangle with two openings, rooms that have a 90º turn will be a smaller square with two openings on adjacent sides, and so on. A pink row and an orange row represent the checkpoints between the zones. The grid is divided into three colors to represent the respective zones: white for the Light Containment Zone, red for the Heavy Containment Zone and yellow for the Entrance Zone. The main section is represented by a grid, with each square representing a room.
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The editor is divided into two separate sections.
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